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We Backtested 20 Years of Madden Ratings Against Real NFL Results

Madden ratings get argued about every August and measured almost never. We ran 4,237 games, 2006–2025, walk-forward. Here's exactly how much signal is in them — straight-up, against the spread, and where the edge actually lives.

Tote-board graphic grading a 20-year Madden ratings backtest — 61.0% straight-up vs 66.2% for the closing market across 4,237 NFL games.
Tote-board graphic grading a 20-year Madden ratings backtest — 61.0% straight-up vs 66.2% for the closing market across 4,237 NFL games.
BR
FSWA Award Winner · Ran 4Deep Sports · Led FTN Marketing · Traded Bonds on Wall Street
July 4, 2026

Every August the same thing happens. EA drops Madden ratings, a few dozen players complain about their speed number on social, the takes fly, and then everyone forgets about it by Week 1. The ratings get argued about constantly and measured almost never.

So we measured them.

We pulled every Madden launch roster from 2006 through 2025, built team-strength composites out of them, and tested those composites against 4,237 real NFL games — straight-up, against the closing line, and week by week. No cherry-picking, no hindsight. Here's exactly how much signal is actually in a Madden rating.

Want the live version? Our NFL model is built on play-by-play, not Madden — we tested folding this in and the fitted weight came out zero (see the FAQ below). The current NFL market reads and edges are on the Sports board.

How we ran it

The honest version of a backtest matters more than the number it produces, so here's the method in plain English:

That gives us out-of-sample predictions for 2010–2025 that never saw their own answers.

The headline numbers

MetricMadden-only modelBenchmark
Straight-up accuracy61.0%Closing market line: 66.2%
Against the closing spread51.3%Breakeven: 52.4%
Brier score (lower = better)0.232Closing line: 0.212
Preseason composite vs actual winsr = 0.44

Read those honestly and a clean story falls out. A free preseason prior gets you 61% of games straight-up and a Brier score about 90% of the way to the closing line. That is genuinely more signal than most people assume is sitting in a video game's overall ratings.

But it does not beat the market. The closing line is better on every axis, and against the spread the full-season number sits just under breakeven. If your plan was to print money off Madden ratings, the data says no.

Want the 2026 edition? The Madden 27 numbers for all 32 teams — EA's composite next to our own power ratings and live Kalshi win-total prices — are on the Madden 27 ratings board. We also ran the season ten thousand times off nothing but those ratings to see which teams the game likes and the market doesn't.

The interesting part is where the signal hides.

The edge is an early-season thing

Split the against-the-spread results by part of the season and the flat 51.3% breaks apart:

StretchStraight-upAgainst the spread
Weeks 1–460.1%53.6%
Weeks 5–963.1%53.6%
Weeks 10–1358.5%48.8%
Weeks 14–1861.9%49.1%
Playoffs59.7%50.3%

In the first half of the season, Madden-only picks clear the 52.4% breakeven against the closing line. By the back half they fall apart. That is exactly what you'd expect and exactly what sharp traders have quietly said for years: Madden ratings are a bottom-up talent snapshot, most valuable before the market has real 2026 football to price. Once games pile up, live information swamps the preseason prior and the edge evaporates.

If there's one chart to take away, it's that one. The Madden edge lives in Weeks 1 through 9.

QB is almost the whole story

When we let the model weigh the individual position units, the ranking was lopsided:

1. Quarterback — coefficient roughly double the next unit

2. Secondary

3. Pass rush

4. Linebacker / offensive line (a near-tie)

5. Receiver / tight end

6. Running back — essentially zero, slightly negative

Quarterback rating carries the load, and running back rating carries almost none — a result that independently replicates the best prior academic work on Madden ratings. The market has known for a decade that quarterback play dominates NFL outcomes; it's a nice confirmation that the same truth is legible inside Madden's own numbers, and a reminder that a gaudy running back overall doesn't move the needle.

It's well-calibrated

One more thing worth saying because it's rare: the model is honest about its own confidence. When it said a team had a 60% chance to win, those teams won about 60% of the time; 70% meant roughly 70%. The predicted probabilities track the actual win rates almost straight up the diagonal. A well-calibrated 61% model is far more useful than an overconfident 63% one — you can trust the number, not just the pick.

So what is it good for?

Not a money machine. A free, surprisingly decent prior — and priors are most valuable exactly where every NFL model is weakest: the first few weeks of the season, before injuries and depth charts have shaken out and before there's any 2026 tape to lean on.

That's precisely how we use it:

Credit where it's due: this one was Dylan Ricciardi's idea. Our intern pitched the backtest, and the result came back better than either of us expected going in — not a crystal ball, but a real, measurable, free edge sitting in plain sight every August, strongest in the exact window when everyone else is flying blind.

Ready to put it to work? The 2026 ratings are live on the Madden 27 board, the 10,000-season simulation turns them into win totals and title odds, and live NFL market reads and model edges are on the Sports board →

Frequently Asked Questions

Are Madden ratings accurate at predicting NFL games?

Somewhat. In a walk-forward backtest of 4,237 games from 2010–2025, a model built only from preseason Madden team composites picked NFL winners straight-up 61.0% of the time. The closing market line got 66.2% on the same games. So Madden ratings capture most of the gap between a coin flip and the market — a genuinely useful free prior, but not a replacement for the market price.

Can you beat the spread with Madden ratings?

Barely, and only early. Against the closing spread, Madden-only picks graded 51.3% for the full season — below the 52.4% breakeven. But in Weeks 1–9 they hit 53.6%, above breakeven, before decaying to roughly 49% down the stretch as the market absorbs real in-season information. The signal is an early-season phenomenon.

Which Madden ratings matter most for winning?

Quarterback rating dominates by a wide margin — its coefficient was roughly double the next unit. Secondary and pass rush follow. Running back rating carried essentially no predictive signal (slightly negative), which replicates prior academic work on Madden ratings.

How does PredictionMarketsPicks use Madden ratings?

It doesn't — and we tested that properly before deciding. The plan was to blend the Madden team composite into our power ratings for the opening weeks and decay it to zero by Week 5. We fitted that weight across 947 games, Weeks 1-4, 2010-2024, against our own preseason model as the baseline. The best weight anywhere in the sweep improved Brier score by 0.0007, and a paired bootstrap put the 95% confidence interval at [-0.0005, +0.0019] — it crosses zero, so we could not distinguish it from noise. Against the closing spread it made things monotonically worse. So the fitted weight is zero and we did not ship it. Two honest caveats. First, this does not mean Madden is useless: its composite predicts wins well on its own (r=0.469 against actual wins across 448 team-seasons). It just isn't telling our play-by-play prior anything that prior doesn't already know — blend it into a weaker preseason base and it could earn real weight. Second, 947 games is a small sample for an effect this size, so we can say we could not detect it, not that it is absent.

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BR

Benny Ricciardi

Founder · The 7 Oracles

Benny Ricciardi is an FSWA Award Winner and published author. He ran 4Deep Sports as CEO, led marketing at FTN Network as CMO, and traded bonds on Wall Street. He founded PredictionMarketsPicks.

Follow @BennyR11
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